![]() I bought this game knowing there was a huge chance it would be hard to get into and a major timesink like FFXI was. I bought this game knowing there was a huge chance it would be hard to get into and a major timesink like I wanted to love XIV, I really did. Maybe come PS3 release, Square-Enix will have gotten their rears in gear enough that the game's actually something to positively write about … Expand I cannot suggest anyone goes out and buys this game right now, but i do suggest you keep an eye for updates and forums to see how people's attitude changes. FFXIV has great potential, but the rushed half-arsed release that Square did, has greatly damaged the public's belief in their game. Yet, a blue dot monster can easily kill me, while some red dot monsters are quickly skewered with my spear. Mob scaling is done so poorly, a blue dot next to the mob's name is meant to mean it's easy prey, something you can kill without an issue, while a red dot means it's very stronger than you, and it's best you don't mess with it. and at 20? well, i hope you enjoy your day long grind sessions. Leveling in the game is a joke, at the start you gain ranks and physical levels like there's no tomorrow, but after hitting rank 10, the learning curve steeps up so drastically you're spending the next couple hours praying you gain SP off a mob. Nothing is ever middle of the road in this game, you spend hours upon hours crafting to make a piece of gear. Seems decent, right? Wrong, if it requires a dye, you have to find the dye to buy it, or go find the material to make the dye yourself (an Alchemy synth) most require leather, normally dyed. along with any materials from other crafts. To make a single cloth armor piece, it requires the yarn to be made into cloth, the cloth is then made into back piece, front piece, and sleeves (if it has any). Once you realize to make anything, you're required to branch out into 5 other crafts, the weight of their system really comes crashing down. Crafting in the game is fun, for a whole five minutes. Walking in alone, you wait for a minute before the Retainer NPCs load, and you proceed to go through each bazaar, hoping to find the item you seek. ![]() ![]() The lack of an Auction House is easily overlooked, as most games lack an AH at their release, but the Market Wards, SE's main way for players to sell their wares via Retainers, is a cluster mess of annoyance. In a game with no auto-attack, a spell being devoured by the lag spells death for a caster. Issues are still everywhere, with casters having the biggest one I've found Sometimes your spell will just not cast. ![]() Getting to your inventory alone takes forever, as you have to wait for the server lag to open your menu, then you have to wait for the lag once more, just to open your inventory. Being a SE Fanboy myself, i had high hopes for this game, sadly the clunky User Interface hampers any hopes of doing anything in a quick manner. Being a SE Fanboy myself, i had high hopes for this game, Square Enix's recent venture into the MMORPG realm has fallen flat on it's face. Square Enix's recent venture into the MMORPG realm has fallen flat on it's face. ![]()
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